Even sincereviews forForspokendropped, its snarky sense of humor has proven to bevery divisive. Still, if that witty banter bleeding over into gameplay is one of the things preventing you from picking upForspoken, know that you can adjust the amount of dialogue Frey and Cuff have in the game’s settings.
As Frey explores Athia, she and Cuff often comment on what they see and other goings-on from their adventure. Cuff will also give audio cues during combat encounters that dynamically happen in the open world. Of course, these aren’t all purely informational, as Cuff and Frey will joke about what’s going on or boast about how amazing they are in an effort to show off to one another.
If this all proves to be too much for you, pauseForspokenand head on over to theAccessibility Settingstab of theSettings Menu.Forspokenfeatures quite a few accessibility options, some of which have to do with Cuff’s functionality in the game. Scroll down to theCuff Settingssection of theAccessibility Settingstab, and you’ll see aCuff Chat Frequencyoption.
“Adjust how often Frey and Cuff speak to one another,” the option’s description says. “The ‘minimal’ setting will mean that you will only hear dialogue required to advance the story.” You can set Cuff Chat Frequency to minimal, low, default, or high to modify how much Frey and Cuff speak to each other. From our experience, choosing low will only activate dialogue during critical combat scenarios or when you first arrive in a brand-new area, while selecting high will initiate quippy banter at almost any given opportunity. If you genuinely can’t stand Frey and Cuff, you’ll want to skip the game’s cutscenes and set Cuff Chat Frequency to minimal.
Hopefully, modifying Cuff Chat Frequency can make the game a little more bearable or entertaining for you.Forspokenlaunches on January 24 for PC and PlayStation 5.