Summary
AsMultiVersusreturns after a lengthy hiatus,many members of the community aren’t pleased with how developer Player First Games handling the transition of resourcesfrom the beta to the full release. The 1.0 release has generally been well received by players and critics, many of whom have championed some smart changes to the movesets of various characters and the expanded roster that includes some fighters no one ever expected to see. Unfortunately, enthusiasts are also irked by how the Gold collections were handled with many pinning the blame on Warner Bros.
Per a Reddit post by userRockmanBN,the player sparked a lengthy conversation amongst the community regarding PFG’s “lack of communication"regarding the gold players were saving to purchase new characters and cosmetics when the full version of the game was released.

Assuming that the currency would carry over alongside other resources like Battle Pass tokens, character tokens, and Gleamium,players were disappointed to discover that their hordes of Gold were simply replaced by a single cosmeticbased on how much was acquired. Fans believe the problem comes down to corporate greed and poor communication.
MultiVersus Season 1: Release Date, Free Characters, Perks, & Battle Pass Info
MultiVersus is set to return with its first season of new content almost a full year after its beta closed.
Could MultiVersus Have Handled Gold Better?
Players Have Some Decent Suggestions
Player First Games has yet to address why Gold was not transferrable between the different versions ofMultiVersusbut members ofthe community believe it was a move mandated by Warner Bros. to force players to log more hours in the game or spend real moneyon additional characters and cosmetics. This remains pure speculation at the time of writing, but some have taken to suggesting alternate methods that would have been less “greedy.” A popular idea involves simply converting Gold into Fighter Currency to provide those who saved up an opportunity to purchase more characters.
While Gold may not have carried over toMultiVersus' full launch, anycosmetics and characters players unlocked would be transferred overto ensure users wouldn’t need to grind for the same fighter again. What has muddied the messaging for many fans is the fact thatplayer and character levels have all been reset, so those wanting to immediately jump into a match witha fully-equipped Shaggy stacked with perkswill be disappointed. It may be frustrating for veterans, but it does allow for a more level playing field in the full version.

AsMultiVersuscontinues to at least draw players back with its zany fighting antics, the monetization will likely continue to frustrate new and old players alike.The new model requires players to spend between 3000-6000Fighter Tokens to unlock new characters, which is double what it cost in the beta, and most of the means of earning more of the currency were either removed or drastically altered to grant less. Whether any kind of alteration to the system is in the works based on the community’s feedback remains unknown.
