Looking back, 2023 was a banner year for Mac gaming. As a gamer, it feels really surreal to say that, given how disappointing the past has been. But it’s true — and for the first time in a long time, the sun is shining on Mac gamers.

We’ve had theM3 series of chipswith hardware ray tracing, mesh shading, and improved GPUs. On the software side, Apple has built-in tools likeGame Modeand a game porting toolkit into macOS. And some massive games have come to the Mac, includingBaldur’s Gate 3andLies of P.

Yet despite all that positivity, there’s still one thing Apple needs to fix for Mac gamers as we head into 2024. If it doesn’t, so much of the hard work over the past 12 months will have been for nothing.

The big names are missing

For years, Apple’s gaming struggles have been locked in a vicious cycle. Game developers didn’t bother porting their games to the Mac because there weren’t enough players, and gamers didn’t switch to the Mac because there weren’t enough big-name games to play. Things were at an impasse.

For all the great work Apple has done on its end, it needs to do much moreto attract AAA developersto macOS. Right now, there’s a superb selection of indie games to choose from, including some of thebest Mac gamesavailable. But as good as they are, they’re unlikely to pull in serious numbers of players.

Big-name franchises likeCall of Duty,Assassin’s Creed,Grand Theft Auto, andEA Sports FCare all absent from the Mac, to name just a few. If that situation were to change, it would finally mark the Mac as a serious gaming destination once and for all.

Not only that, but it would be a testament to the strength of Apple’s hardware. Just a few years ago, a MacBook would struggle to load a word-processing document without its fans ramping up (OK, perhaps I’m exaggerating). But running famously demanding games on a Mac would be a massive win for Mac users and for Apple’s own chips.

Gaining momentum

Of course, it’ll take more than just powerful chips to convince game developers to make the leap to the Mac. The software has to be great to work with, for one thing. And, of course, there must be a willing audience ready to snap up new titles as they launch.

Apple already seems to be working to fix the first part. With macOS Sonoma, Apple has bundled agame porting toolkitthat aims to make the whole process smoother. It does this by enabling devs to see how well their games will run in macOS, which greatly simplifies the process of converting their titles for Apple’s platform. The goal is to eliminate months of work when porting a game to the Mac.

Attracting an audience will be much harder, but offering a bumper selection of top-tier games certainly can’t hurt — and we know Apple isworking with developershere. That’s the last piece of the puzzle, and one that Apple really needs to fix in 2024.Baldur’s Gate 3andLies of Pare amazing additions, but they should be seen as just the start. There’s no time for Apple to rest on its laurels.

With theVision Proset to launch next year, Apple fans will have another (very different) way to game. But for me, it’s crucial that Apple puts as much focus as possible on Mac gaming. The platform has a ton of momentum, and it’d be a terrible shame if it were to be lost.