Indiana Jones and the Dial of Destinymay be the last movie to feature Harrison Ford’s iconic hero, but there’s at least one more adventure coming. In early 2021, Bethesda announced that anew original Indiana Jones video gameis in the works, but it’s anyone’s guess as to when it will arrive. But given Microsoft’s acquisition of Bethesda, it’s likely to be an Xbox exclusive.

So far, Bethesda hasn’t shown fans anything from the new Indiana Jones game, which doesn’t give us a lot to go on. But as someone who has played Indiana Jones video games my entire life, going all the way back to the 1980s and theAtari 2600 era, I can tell you that there are certain lessons that the previous games in the franchise can impart on the current game that Bethesda is working on. There are even some games that clearly borrowed a lot from Indiana Jones that could offer some lessons of their own for Bethesda. When taken as a whole, this is a road map that could finally deliver the Indiana Jones game of our dreams.

Finding the right difficulty

Have you ever playedRaiders of the Lost Arkon the Atari 2600? It’s borderline impossible to beat, although some modern gamers have found ways through it. As a kid, it was incredibly frustrating to play, and it’s unequivocally the worst Indiana Jones video game to date. The Atari 2600 joystick controller wasn’t very exact even on its best days, but this game could easily misinterpret your moves and send Indy to an early grave. This may not have been the first game to inspire someone to throw a controller across the room, but that probably happened a lot.

The simple graphics weren’t the game’s biggest issue; it was the difficulty. Even someone who knows what they are doing in the game still has to struggle to get to that point. It’s not so much a problem with controls as it is a core game design problem. Even worse, Indy’s signature whip is only represented on screen as a dot when he needs to make a pivotal jump. One tiny mistake and you’re back at square one.

Indiana Jones games need to feel like a fun adventure, and this game was about as far from fun as it gets. It would be next to impossible to make another Indiana Jones game as soul-crushing as this one. But it exemplifies everything that could possibly go wrong.

Thrill ride fun

TheIndiana Jones and the Temple of Doomarcade game was a huge step up fromRaiders of the Lost Ark, although it’s still primitive compared to modern games. In some ways, it plays more likeDonkey Kongthan anything we would recognize as a modern Indiana Jones game. The controls aren’t exact, but there is a definite sense of satisfaction from using Indy’s whip on evil slavers while rescuing children from cages.

However, the highlight of the game is the mine cart sequences, which let the player control Indy as he attempts to escape down a dangerous mine shaft. Unlike theRaiders of the Lost Arkgame, the developers behind this title clearly had a much better grasp on Indy as a character and an understanding of what makes the game fun. That’s the key takeaway here. Gamers can forgive a lot if they’re having fun, and the next Indiana Jones game could really use some of the easy-to-play thrill-ride sequences this arcade game had. Sometimes, the simple touches are the best.

Indiana Jones needs a foil

One thing that you may have noticed about the films is that Indiana Jones always has a partner or a sidekick to play off of. InRaiders, it was Marion Ravenwood. More recently, it was Helena Shaw inDial of Destiny.Indiana Jones and the Fate of Atlantiswas the first game to jump on this trend by introducing a new love interest for Indy: Sophia Hapgood, a former archeologist-turned-psychic.

Sophia doesn’t just hang out with Indy in silence. They banter, they have disagreements, and sometimes they get on the same page. This went a long way toward bringing out the personalities of both Indy and Sophia, and it’s a key feature in any Indiana Jones story. Granted, the point-and-click gameplay ofFate of Atlantisis hard to control and dated. But that shouldn’t be a problem again thanks to the advancements in game technology.

Let the quest flow naturally

Sticking withFate of Atlantis, parts of the game are specifically dedicated to Indy and Sophia trying to figure out what to do next. The game didn’t simply send them to their destination and it forced players to do the work before advancing. This allows gamers to really feel like they’re stepping into Indy’s shoes. He is, after all, an archaeologist, and it’s good to see those skills in action.

Another option we’d love to see continued fromFate of Atlantisis the branching dialogue tree. Giving Indy and his companion something new to say each time not only helps flesh out their characters, but it’s also a subtle way to drop clues to the player. Modern games likeMass EffectandThe Witcher 3easily incorporated similar dialogue tree choices, and those features would be very welcome in an Indiana Jones game.

Bring on the puzzles

The Uncharted and Tomb Raider video games borrowed heavily from the Indiana Jones movies, so it’s only fitting that the next Indy game steals a few things from them in return. In this case, we’d like to see Dr. Jones and his companion put their minds together to solve some puzzles to get past booby traps and unearth hidden treasures. There’s nothing more Indiana Jones than that!

Deliver cinematic action

Tomb Raider’s reboot trilogy andUnchartedexcelled in giving gamers action sequences that delivered cinematic moments and genuinely exciting gameplay. That’s something the new Indiana Jones game badly needs as well. If we’re meant to be walking in Indy’s shoes on his quest to uncover the fantastic, we need to be able to get caught up in the action and break out his trusty whip and pistol.

Just look at the gondola sequence fromTomb Raider, which features some absolutely incredible action as Lara Croft is ambushed by enemy fighters on a ship that is barely held up by ropes and cables. Can you imagine a similar sequence in an Indiana Jones game with the familiartheme music by John Williams?

It should be said that some Indiana Jones games have had an emphasis on action, but none of those titles were as fun to play asUnchartedorTomb Raider. That’s something that needs to change with whatever Bethesda has cooking up. Hopefully we’ll get a glimpse of that soon.